Large City: Qÿhtvehb Cärct åxhenx

Qÿhtvehb Cärct åxhenx

Qÿhtvehb Cärct åxhenx
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceEwntewhäny Hold
RegionOyêsa-píenê Woodlands
Founded995
Community LeaderLord Brannur
Area127 km2 (50 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2552 m (8372 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population30178
Population Density237 people per km2 (603 people per mi2)
Town AuraEnchantment
Naming
Native nameQÿhtvehb Cärct åxhenx
Pronunciation/kərkt/ /ɑːxˈhenx/
Direct Translation[brown] [dairy]
Translation[Not Yet Translated]

Qÿhtvehb Cärct åxhenx (/kərkt/ /ɑːxˈhenx/ [brown] [dairy]) is a temperate Large City located in Ewntewhäny Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Qÿhtvehb Cärct åxhenx is derived from the Sylvin language, as Qÿhtvehb Cärct åxhenx was founded by Shêtco, who was culturaly Undermountain.

Climate

Qÿhtvehb Cärct åxhenx has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Qÿhtvehb Cärct åxhenx receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Cärct åxhenx covers an area of nearly 127 km2 (50 mi2), and an average elevation of 2552 m (8372 ft) above sea level.

Overview

Qÿhtvehb Cärct åxhenx was founded durring the late 11th century, by Shêtco. The establishment of Qÿhtvehb Cärct åxhenx was somewhat plagued by a lack of willing colonists, leading to Shêtco electing to pay people to resettle in Qÿhtvehb Cärct åxhenx.

Qÿhtvehb Cärct åxhenx was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Cärct åxhenx is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Cärct åxhenx is buildings are located arround a single broad baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Qÿhtvehb Cärct åxhenx seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Qÿhtvehb Cärct åxhenx possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Cärct åxhenx has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Cärct åxhenx has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Cärct åxhenx. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Cärct åxhenx's parks.

Qÿhtvehb Cärct åxhenx has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Cärct åxhenx.

Qÿhtvehb Cärct åxhenx has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Cärct åxhenx has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Cärct åxhenx has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Cärct åxhenx has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Cärct åxhenx has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Cärct åxhenx has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Cärct åxhenx has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Cärct åxhenx's public wards, blessings, and other arcane systems.

Qÿhtvehb Cärct åxhenx has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qÿhtvehb Cärct åxhenx possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Cärct åxhenx's grid is powered by hydrogalvanic generators.

Qÿhtvehb Cärct åxhenx possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qÿhtvehb Cärct åxhenx has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Cärct åxhenx has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Cärct åxhenx has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Cärct åxhenx's natural decorations nor waterways.

Qÿhtvehb Cärct åxhenx has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Cärct åxhenx has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Cärct åxhenx has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Cärct åxhenx's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Qÿhtvehb Cärct åxhenx tiny harmless tornadoes plague the town.

The Slithering Pit near Qÿhtvehb Cärct åxhenx are known to be almost tame, such that they can be put to domestic use.

Qÿhtvehb Cärct åxhenx's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Transmutation energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 56
  • Farmers: 91
  • Farm Laborer: 150
  • Hunters: 120
  • Milk Maids: 71
  • Ranchers: 39
  • Ranch Hands: 82
  • Shepherds: 77
    • Farmland: 121919 m2
    • Cattle and Similar Creatures: 7544
    • Poultry: 90534
    • Swine: 6035
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3017

Craftsmen

  • Arms and Toolmakers: 58
  • Blacksmiths: 73
  • Bookbinders: 37
  • Buckle-makers: 41
  • Cabinetmakers: 65
  • Candlemakers: 116
  • Carpenters: 85
  • Clothmakers: 86
  • Coach and Harness Makers: 31
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 28
  • Cutlers: 25
  • Fabricworkers: 65
  • Farrier: 172
  • Furriers: 19
  • Glassworkers: 97
  • Gunsmiths: 66
  • Harness-Makers: 29
  • Hatters: 56
  • Hosiery Workers: 21
  • Jewelers: 35
  • Leatherwrights: 73
  • Locksmiths: 30
  • Matchstick makers: 50
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 37
  • Paper Workers: 45
  • Plasterers: 40
  • Pursemakers: 50
  • Roofers: 31
  • Ropemakers: 29
  • Rugmakers: 29
  • Saddlers: 54
  • Scabbardmakers: 72
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 27
  • Soap and Tallow Workers: 98
  • Tailors: 172
  • Tanners: 38
  • Upholsterers: 45
  • Watchmakers: 41
  • Weavers: 81
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 40
  • Booksellers: 46
  • Butchers: 71
  • Chandlers: 79
  • Chicken Butchers: 87
  • Entrepreneurs: 31
  • Fine Clothiers: 81
  • Fishmongers: 79
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 150
  • Spice Merchants: 43
  • Wine-sellers: 61
  • Wheelwright: 49
  • Woodsellers: 28

Service workers

  • Bakers: 167
  • Barbers: 147
  • Coachmen: 43
  • Cooks: 107
  • Doctors: 71
  • Gamekeepers: 47
  • Grooms: 26
  • Hairdressers: 116
  • Healers: 80
  • Housekeepers: 83
  • Housemaids: 150
  • House Stewards: 94
  • Inns: 29
  • Laundry maids: 51
  • Maidservants: 97
  • Nursery Maids: 55
  • Pastrycooks: 100
  • Restaurateur: 137
  • Tavern Keepers: 111

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 28
  • Chemical Workers: 17
  • Coal Heavers: 62
  • In-Town Couriers: 68
  • Long Haul Couriers: 77
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 85
  • Millers: 73
  • Miners: 62
  • Oilmen and Polishers: 45
  • Postmen: 65
  • Pure Finder: 40
  • Skinners: 88
  • Sugar Refiners: 17
  • Tosher: 46
  • Warehousemen: 107
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 88

Skilled Laborers

  • Accountants: 42
  • Alchemist: 46
  • Clerk: 62
  • Dentists: 29
  • Educators: 90
  • Engineers: 43
  • Gardeners: 30
  • Mages: 21
  • Plumbers: 31
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 42
  • Civil Clerks: 62
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 70
  • Fixers: 38
  • Kami Clerk: 57
  • Landlords: 62
  • Lawyers: 37
  • Legend Keepers: 49
  • Militia Officers: 251
  • Monks, Monastic: 97
  • Monks, Civic: 94
  • Historian, Oral: 68
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 64
  • Priests: 120
  • Rangers: 40
  • Rat Catchers: 46
  • Scholars: 45
  • Spiritualist: 56
  • Slayers: 17
  • Storytellers: 109
  • Military Officers: 97

Cottage Industries

  • Brewers: 83
  • Comfort Services: 111
  • Enchanters: 33
  • Herbalists: 35
  • Jaminators: 91
  • Needleworkers: 111
  • Potters: 49
  • Preserve Makers: 83
  • Quilters: 43
  • Seamsters: 167
  • Spinners: 97
  • Tinker: 33
  • Weaver: 77

Artists

  • Actors: 32
  • Architects: 11
  • Bards: 48
  • Costumers: 18
  • Dancers: 37
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 33
  • Inlayers: 29
  • Musicians: 91
  • Painters, Art: 15
  • Playwrights: 33
  • Sculptors, Art: 27
  • Wood Carvers: 120
  • Writers: 100

Produce Industries

  • Butter Churners: 104
  • Canners: 86
  • Cheesmakers: 100
  • Ice Merchants: 13
  • Millers: 61
  • Picklers: 50
  • Smokers: 38
  • Stockmakers: 35
  • Tobacconists: 45
  • Tallowmakers: 68

11352 of Qÿhtvehb Cärct åxhenx's population work within a Foundational Occupation.

18223 of Qÿhtvehb Cärct åxhenx's population do not work in a formal occupation, but do contribute to the local economy. 603 (2%) are noncontributers.

Points of Interest

Qÿhtvehb Cärct åxhenx is accessed from a nearby river via an intricate series of locks.

POI

History

A vast influx of newcomers over the last 6 years has greatly spiked Qÿhtvehb Cärct åxhenx's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a cathedral of Wild Magic, an a cathedral imbued with potent amounts of Wild Magic energies was created near Qÿhtvehb Cärct åxhenx by in time immemorial, reportedly some time during the early 2nd century.

History